Using the 
SyncMaster 243T was a pleasure in all aspects (pun intended). While we were a 
little dubious of the claimed 170 degree (85 degree horizontal) viewing radius, 
the display was clearly legible from some distance away and at a variety of odd 
angles. 
  Colours did start to lose saturation 
after about 45 degrees  though. Still, several people could crowd in 
front of this monitor without anyone experiencing the dreaded 'LCD fadeout' effect.
      Using  the digital DVI input, the picture is 
incredibly crisp and sharp and colours seem to leap off the screen.
       
         The included Pivot 
Pro utility offers good functionality for those who  want to pivot the 
SyncMaster 243T's screen to portrait mode. It integrates with the display properties of 
your  Windows desktop and allows automatic resolution changes along with screen 
orientation changes. The portrait mode resolution does need to be set manually 
the first time you change it though.  
Viewing 
this display in portrait mode was fantastic when it came to surfing the web or 
editing documents. 
     The amount of screen real-estate allocated to each web page 
when viewing in this aspect almost gave us vertigo; the screen seemed 
to just keep going down and down...  
Image 
characteristics were excellent also. The 500:1 contrast 
ratio insured  that black areas of the screen were really black, and 
colours were bright and realistic when viewed within a 45 degree arc 
of the centre of the screen. Luminance is pegged at 300cd/m2. 
When it 
comes to gaming, a huge LCD screen like the 
SyncMaster 243T might seem like a natural object of desire, but it ain't necessarily 
so. Like most  LCD screens, the SyncMaster 243T sports a 25ms pixel 
response time which is fine for most graphical applications, but can lead to 
perceptible visual strangeness in fast moving games. We  tested this display 
with Half Life 2, and while the game looked utterly fantastic, it 
suffered from jerkiness and hazy graphics when the image was moving fast 
(which was most of the time).  Don't get us wrong, it was still very 
playable, but if you are a hardcore gamer you can buy much better displays for 
gaming with $2700!
  
  
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          PCStats LCD Display Evaluation Criteria | 
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             PCstats evaluates the screen characteristics of 
            LCD monitors with the help of a program 
            called Monitor Test. This software application displays a range of 
            primary colours and special monitor test patterns which enable an 
            observer to diagnose just about any visual problem, or defect an LCD 
            display may be hiding.  
            The software consists of about eleven 
            tests which can be run in steps, as adjustments are made through the 
            OSD to optimize the monitor. Though some tests are primarily 
            intended for CRT monitors, Monitor Test is still a good tool for 
            evaluating common visual problems which can indicate of the quality 
            of LCD panel used, and its limitations. 
            Two critical items not covered by 
            Monitor Test are broken LCD pixels, and 
            pixel response times, which if too slow, can cause 
            blurring or ghosting of fast moving objects on the screen. 
            
            Broken Pixels: What we class as a 
            'broken pixel' can fall under any one of the following 
            circumstances: pixels that are always on (any colour), pixels that 
            are always off, pixels which are unable to display a primary colour 
            or shade (red, green, blue), or pixels which only display white or 
            black. While many manufacturers may consider a few broken pixels 
            acceptable, we believe the high cost of LCD displays should 
            translate into a clear and unblemished image that does not include a 
            single conspicuous broken pixel. 
            Pixel Response Time: Pixel 
            Response Times are measured in milliseconds, and account for the 
            rise and fall state, or the total time it takes for a pixel to 
            respond, and return back to its original state. We look for any 
            streaking associated with moving a full page of text up and down 
            very quickly. Displays with slow pixel response times tend to show 
            some degree of image streaking, or text discoloration in this simple 
            but effective test. Response times can also cause ghosting in games 
            where there are many fast moving objects. A response time of 25ms or 
            less is generally considered desirable. 
            All of our test parameters are user reproducible, so 
            you can try them yourself when evaluating displays. 
            :)
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                | Test Specs: |  
              
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                   Videocard: Radeon9600XT  Operating 
                  System: Windows 2000 
                  Display Settings: Interface: 
                  Analog/DVI Resolution: 
                  1920x1200 Frequency: 
                   60Hz Colour: 32 
                  bit 
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