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[UPDATED!] As we've mentioned in numerous PCstats reviews, memory timings play a key role in terms of overall system performance. More so in 3D based applications which do not need a great deal of bandwidth.
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Benchmarks: 3DMark2001, AquaMark3
By combining DirectX8 support with completely new
graphics, it continues to provide good overall system benchmarks. 3DMark2001 SE
has been created in cooperation with the major 3D accelerator and processor
manufacturers to provide a reliable set of diagnostic tools. The
suite demonstrates 3D gaming performance by using real-world gaming technology
to test a system's true performance abilities. Tests include: DirectX8 Vertex
Shaders, Pixel Shaders and Point Sprites, DOT3 and Environment Mapped Bump
Mapping, support for Full Scene Anti-aliasing and Texture Compression and two
game tests using Ipion real-time physics. Higher 3DMark scores denote better
performance.
3DMark2001 SE
Benchmark Results |
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Processor |
3DMarks |
Ranking |
1. |
250 MHz FSB,
500 MHz Memory, 3-4-4-8 |
18545 |
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2. |
250 MHz FSB, 400 MHz Memory, 2-2-2-5 |
18823 |
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3. |
250 MHz FSB, 333 MHz Memory, 2-2-2-5 |
18352 |
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I was a
bit disappointed that the scores were so close. Still if you're looking for
those record scores you're better off running your memory a bit slower if that
means you can run tight
timings.
AquaMark3 is a powerful tool to determine
reliable information about the gaming performance of a
computer system. Because the benchmark extensively utilizes
DirectX9, DirectX8 and DirectX7 functionality, it represents the requirements of
typical gaming applications in 2003 and 2004.
AquaMark 3
Benchmark Results |
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Overall |
3DMarks |
Ranking |
1. |
250 MHz FSB, 500 MHz
Memory, 3-4-4-8 |
44913 |
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2. |
250 MHz FSB, 400 MHz Memory, 2-2-2-5 |
45882 |
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3. |
250 MHz FSB, 333 MHz Memory, 2-2-2-5 |
44942 |
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All the configurations perform approximately the same here
although the system which is running with its memory at 400 MHz with aggressive
memory timings does come out slightly on top.
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