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[UPDATED!] As we've mentioned in numerous PCstats reviews, memory timings play a key role in terms of overall system performance. More so in 3D based applications which do not need a great deal of bandwidth.
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Benchmarks: Quake III Arena, UT2003
Quake III Arena is a First Person Shooter (FPS)
that revolutionized gaming as we know it. Using multiple light sources and
having graphics textures that can fill videocards, even after 3 years it's still
able to bring a cutting edge system to its knees.
Quake III
Arena Fastest demo001 (SYSTEM) |
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Processor |
FPS |
Ranking |
1. |
250 MHz FSB, 500
MHz Memory, 3-4-4-8 |
503.4 |
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2. |
250 MHz FSB, 400 MHz Memory, 2-2-2-5 |
512.3 |
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3. |
250 MHz FSB, 333 MHz Memory, 2-2-2-5 |
496.9 |
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Quake III
Arena Fastest nv15demo (CPU TESTER) |
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Processor |
FPS |
Ranking |
1. |
250 MHz FSB, 500
MHz Memory, 3-4-4-8 |
137.4 |
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2. |
250 MHz FSB, 400 MHz Memory, 2-2-2-5 |
138.2 |
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3. |
250 MHz FSB, 333 MHz Memory, 2-2-2-5 |
136.5 |
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Again all
the systems perform very close to each other, but again the system with the
memory running 5:4 and aggressive timings has the highest frame rates.
Unreal Tournament 2003 |
Source: Epic |
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Unreal Tournament 2003 is the sequel to 1999's
multiple 'Game of the Year' award winner. It uses the very latest Unreal Engine
technology - where graphics, sound and game play are taken beyond the bleeding
edge. Unreal Tournament 2003 employs the use of Vertex as well as Pixel Shaders
and it's recommended that you use a DirectX 8 videocard to get the most out of
the game.
Here in
UT2003 we see the exact same results as the other benchmarks have shown. If
you're a gamer you're better off having your memory run a bit slower if
that means you can use faster timings.
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