A tremendous amount of data is created during the capture and analysis process including charts that plot out the 95th and 99th percentile frame rates as well as charts that show the observed FPS versus the FRAPS FPS. Below are some representations of the data presented showing that yes, even with the latest drivers AMD is struggling with some frame time issues that drive the FPS delivered down to a level below that reported by FRAPS. Looking at the Frame Time chart you can see that when run in a CrossfireX configuration the frame time data is all over the board whereas NVIDIA`s multi GPU solution delivers a consistent line across the chart. Slightly wider than the single GPU line but still much improved over the AMD configurations. Another look using the percentile chart illustrates this a little differently, showing that as the outliers are removed the FPS takes a downward swing. The results from one game do not tell the whole tale so looking at BF3 as well as Far Cry 3 provides a pair of results to illustrate the point with a little larger base of video cards."
Nvidia has released a suite of tools that allows us to precisely monitor a graphics card`s output to the display, providing new insight on the stuttering that can interrupt smooth gameplay. We`ve used this FCAT suite along with our usual latency-focused metrics to see what monitoring the final stage in the graphics pipeline can tell us about GPU performance in single- and multi-card configs."
We have eagerly awaited the release of the mobile versions of 3DMark. It will be great to finally be able to compare benchmark performance of devices running on different operating systems. Now that the Android version is out in addition to the Windows version (iOS and Windows RT will follow), we tested eight Android
3DMark for Android @ HardwareHeaven.com Today Futuremark are releasing, for free, a version of 3DMark which runs on Android (3.0 and above). This is their next step in allowing us to compare the latest mobile devices to each other with iOS support to follow soon. We have had some time with the new Android edition of 3DMark and today we have a selection of benchmark results from various devices as well as some information on the software itself."
As you can see, the tests are very consistent within the same preset. The average distance from the average score is just 0.49% for the Basic preset, 0.66% for the Extreme, and 0.05% for the Extreme HD. It does not take careful statistical analysis to recognize that this is significant consistency, which is quite important for the use of this benchmark."
If there is one critique I can make about the Heaven benchmark, it is the heavy use of tessellation. By heavy, I really mean excessive, because the difference between elements with the tessellation on and off can be staggering. The most extreme examples of this are the dragon statue and the stairs. Without tessellation, the stairs are actually simple ramps without any step-geometry. With tessellation enabled, they become actual stairs. The dragon on the other hand shifts from something that you could also see as being a pet, with its relatively smooth body, into a viciously spiked nightmare."
Here we made a list of all - hopefully - Bench/Test tables around the world sorted by manufacturer with pics, specs and prices. If you think or see some that are missing or if you spot mistakes, please leave a comment and we will add/fix it as soon as possible."
Overall this 3DMark is definitely proving to be a powerful tool with its many options, though they are only available to those who purchase a license. Even with the Basic edition though, you have access to the default tests, which is all that matters for comparing results and showing off your graphical prowess. It will be very interesting to see what happens once the mobile device versions are released though; these will usher in a consistent benchmarking tool for the most popular non-console gaming platforms currently available."
Continuing in the exclusive coverage of the yet-to-be-released Unigine Valley, here are some initial performance results for this visually-amazing multi-platform tech demo / benchmarks when using the OpenGL 3.2 Core renderer on Ubuntu Linux. A range of NVIDIA GeForce and AMD Radeon graphics cards were used for this initial testing of Unigine Valley. There`s also benchmarks in this article of Unigine Heaven 4.0, which was just released yesterday."
3DMark has always been a great tool for testing high-end graphics cards, but it has even more to offer now. For the first time 3DMark is not a Windows-only benchmark any longer. Now it's possible to also test Windows RT, Apple iOS and Google Android devices, which makes 3DMark the first true cross-platform tool for measuring and comparing 3D performance.
Essentially, while games will very rarely press towards the edges of GPU technology in order to make sure they can run on a variety of systems, synthetic benchmarks can include multiple tests (like graphics tests 1 and 2 in Fire Strike) that can push towards very specific, and very different, edge cases and give you more information. And while some people may debate his assertion that benchmarks like 3DMark can help predict performance in real-world games in 24-36 months time, I am all about getting as much information as possible to our readers."
"For more than 14 years, our 3DMark series has lead the way in advanced real-time rendering. The new 3DMark continues that tradition with a new test called Fire Strike, which uses techniques that are extremely demanding on today's hardware, but which are likely to become commonplace in PC games in two to three years time.
Fire Strike is our new showcase DirectX 11 benchmark designed for high-performance gaming PCs. It is our most ambitious and technical benchmark ever, featuring real-time graphics rendered with detail and complexity far beyond what you can find in other benchmarks and games today.
The 3DMark Fire Strike trailer shows a short segment taken from the Fire Strike demo using the Extreme preset and rendered natively at 2560x1440 resolution.
Some of the techniques used include tessellation, dynamic particle illumination and shadowing, smoke simulation using grid-based fluid dynamics, volume ray casting with shadows and a wide variety of post processing effects including depth of field, blooms, distortions and various lens effects."
Expect the NEW 3DMark 2013 to drop before the end of the year!
ICYDock MB981U3N-1SA SATA/IDE Hard Drive Adaptor Jan 08 | Hard Drives Rating:
I wish there was just ONE little black box that would
allow an IT Admin to connect any kind of hard drive to it, so there's no need to crack open a computer system, mess with BIOS settings or waste time trying to move GBs over a tediously slow USB 2.0 connection.
Crucial M4 256GB SATA III SSD Review Dec 04 | Hard Drives Rating:
In this review PCSTATS will be testing the 256GB Crucial M4 SSD, a 6Gb/s SATA III drive rated by the manufacturer for read speeds of up to 500MB/s and write speeds of 260MB/s (sequential).