Unreal Tournament 2003 Demo
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
Like we see
in all the other benchmarks, at 1024x768 all the cards perform about the
SPECviewperf™ is a portable OpenGL performance benchmark
program written in C. It was developed by IBM. Later updates and significant
contributions were made by SGI, Digital and other SPECopcSM project group members. SPECviewperf provides a vast
amount of flexibility in benchmarking OpenGL performance. Currently, the program
runs on most implementations of UNIX, Windows NT, Windows 95/98 and Linux.
Higher numbers equate to better performance.
Here we see
that the in terms of professional 3D applications the difference between a
Ti4800SE (275/550) and a Ti4800 (300/650) is almost nil.