A
completely rewritten 3D engine based on DirectX8 encompasses many visual effects
such as volumetric Nebulae (gas clouds) that have a real impact in the game (you
can hide in them) and many new engine, shield, weapon and explosion effects.
Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a
previously unseen level of detail.
The Intel
test platform sees a massive improvement from overclocking in this
benchmark.
Unreal Tournament
2003 |
Source:Epic |
|
Unreal
Tournament 2003 is the sequel to 1999's multiple 'Game of the Year' award
winner. It uses the very latest Unreal Engine technology - where graphics, sound
and game play are taken beyond the bleeding edge. Unreal Tournament 2003 employs
the use of Vertex as well as Pixel Shaders and it's recommended that you use a
DirectX 8 videocard to get the most out of the game.
Our final benchmark confirms
what we've seen so far from the Corsair XMS Xpert TWINXP1024-3200XL dual-channel
kit. They are on a par with other 'enthusiast' level PC3200 memory modules we've
tested recently, and show a nice little performance increase when
overclocked.